In a new digital sculpture class students learn the basics of 3D modeling, 3D rendering and creating physical objects from digital models
In a new digital sculpture class taught by Associate Professor Collin Bradford
Students enrolled in digital sculpture learn the basics of 3D modeling, 3D rendering and creating physical objects from digital models using a 3D printer
According to Bradford, such tools “allow artists to make sculptural objects that engage the way we live now, in a hybrid of physical or real life and virtual or digital life.”
The Possibilities of Digital Tools
BFA student Dalila Sanabria, who recently completed the digital sculpture class, said she intends to use the CNC router and laser cutter for building sculptural pieces and supports for her artwork. “I also intend on using the 3D modeling software Rhinoceros for 3D printing purposes, as well as layout design for gallery exhibitions,” she said.
In addition to providing powerful tools for the conceptualization and creation of art, the digital sculpture class teaches valuable skills with broad applicability in a variety of fields ranging from architecture to industrial design, manufacturing and digital visualization.
Art alumnus Chris Purdie

Class Structure
Rather than learn the technical processes in isolation, students work on self-motivated projects and learn to use the equipment as they create their own art.
For their first assignment, Bradford invited his students to recreate a space from memory. While learning the technical aspects of modeling 3D spaces digitally, students also completed readings and discussed as a class the nature of memory, and the relationship between space and memory. “So we’re having these kind of content-oriented discussions in parallel with figuring out these technical tools,” Bradford said.
When teaching new software, Bradford may begin a class by showing examples of artwork that was created using similar tools, “so [students] can envision what type of things are possible.” Then he may show students a few techniques that build on the video tutorials they watch outside of class. After this introduction, students work on their assignments and projects, consulting with each other when they encounter hurdles and learning new skills Bradford pulls from various student projects to teach to the class.
This time through the course, in its inaugural semester, students gained real-world experience as they learned to use the equipment. Bradford expects the students, working in groups, to become experts on one of the machines so they can develop a manual for their classmates and future students.
“Part of being the first class also means that we are all figuring out how to do things together,” Sanabria said. “The tutorials we’re making will save time for future students, and give us the chance to specialize in technical machinery we never would have been able to learn otherwise.”
Worth the Effort
Sanabria recommended digital sculpture to all art students. “While it can seem intimidating at first, especially for those who don’t consider themselves ‘tech-savvy,’ it’s definitely worth the effort,” she said. “In the long run, the tools can save you much more time in making precise and more efficient work.”
In the long run, the tools can save you much more time in making precise and more efficient work. In addition to the digital sculpture class, art and technology students take a range of courses that introduce them to a variety of digital tools for making art, including web and print design, time-based art and photography. Learn more about the tracks available to art students at the undergraduate curriculum
